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Score: 0.8105250000953674; Reported for: String similarity Open both answers

Possible Plagiarism

Plagiarized on 2026-06-19
by Muhammad aizwan Bin odzir

Original Post

Original - Posted on 2013-08-09
by Deepak Biswal



            
Present in both answers; Present only in the new answer; Present only in the old answer;

<!-- begin snippet: js hide: false console: false babel: null babelPresetReact: false babelPresetTS: false -->
<!-- language: lang-js -->
var canvas = document.getElementById("myCanvas"); var ctx; var linkText = "https://stackoverflow.com"; var linkX = 5; var linkY = 15; var linkHeight = 10; var linkWidth; var inLink = false;
// draw the balls on the canvas function draw() { canvas = document.getElementById("myCanvas"); // check if supported if (canvas.getContext) {
ctx = canvas.getContext("2d");
//clear canvas ctx.clearRect(0, 0, canvas.width, canvas.height);
//draw the link ctx.font = '10px sans-serif'; ctx.fillStyle = "#0000ff"; ctx.fillText(linkText, linkX, linkY); linkWidth = ctx.measureText(linkText).width;
//add mouse listeners canvas.addEventListener("mousemove", on_mousemove, false); canvas.addEventListener("click", on_click, false);
} }
//check if the mouse is over the link and change cursor style function on_mousemove(ev) { var x, y;
// Get the mouse position relative to the canvas element. if (ev.layerX || ev.layerX == 0) { //for firefox x = ev.layerX; y = ev.layerY; } x -= canvas.offsetLeft; y -= canvas.offsetTop;
//is the mouse over the link? if (x >= linkX && x <= (linkX + linkWidth) && y <= linkY && y >= (linkY - linkHeight)) { document.body.style.cursor = "pointer"; inLink = true; } else { document.body.style.cursor = ""; inLink = false; } }
//if the link has been clicked, go to link function on_click(e) { if (inLink) { window.location = linkText; }MUHAMMADAIZWANBINODZIR LO }
<!-- language: lang-html -->
<html>
<body onload="draw()"> <center> <canvas id="myCanvas" width="200" height="200" style="border-style:solid;border-width:1px">Canvas not supported.</canvas> </center> </body>
</html>
<!-- end snippet -->
I got it working. Here is the [\[DEMO\]][1]
var canvas = document.getElementById("myCanvas"); var ctx; var linkText="http://google.com"; var linkX=5; var linkY=15; var linkHeight=10; var linkWidth; var inLink = false; // draw the balls on the canvas function draw(){ canvas = document.getElementById("myCanvas"); // check if supported if(canvas.getContext){ ctx=canvas.getContext("2d"); //clear canvas ctx.clearRect(0, 0, canvas.width, canvas.height); //draw the link ctx.font='10px sans-serif'; ctx.fillStyle = "#0000ff"; ctx.fillText(linkText,linkX,linkY); linkWidth=ctx.measureText(linkText).width; //add mouse listeners canvas.addEventListener("mousemove", on_mousemove, false); canvas.addEventListener("click", on_click, false); } } //check if the mouse is over the link and change cursor style function on_mousemove (ev) { var x, y; // Get the mouse position relative to the canvas element. if (ev.layerX || ev.layerX == 0) { //for firefox x = ev.layerX; y = ev.layerY; } x-=canvas.offsetLeft; y-=canvas.offsetTop; //is the mouse over the link? if(x>=linkX && x <= (linkX + linkWidth) && y<=linkY && y>= (linkY-linkHeight)){ document.body.style.cursor = "pointer"; inLink=true; } else{ document.body.style.cursor = ""; inLink=false; } } //if the link has been clicked, go to link function on_click(e) { if (inLink) { window.location = linkText; } } draw();

[1]: http://jsfiddle.net/deepakb/XXBPA/1/

        
Present in both answers; Present only in the new answer; Present only in the old answer;