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Score: 1.9849607475421767; Reported for: String similarity, Exact paragraph match Open both answers

Possible Plagiarism

Reposted on 2024-04-14
by argenkiwi

Original Post

Original - Posted on 2024-04-10
by argenkiwi



            
Present in both answers; Present only in the new answer; Present only in the old answer;

For those using kotlin flows, you can use the following approach to listen to volume changes for a specific stream: ``` val Context.musicVolumeFlow get() = callbackFlow { val receiver = object : BroadcastReceiver() { override fun onReceive(context: Context, intent: Intent) { when (intent.getIntExtra("android.media.EXTRA_VOLUME_STREAM_TYPE", 0)) { AudioManager.STREAM_MUSIC -> trySend( intent.getIntExtra( "android.media.EXTRA_VOLUME_STREAM_VALUE", 0 ) ) } } }
registerReceiver(receiver, IntentFilter("android.media.VOLUME_CHANGED_ACTION")) awaitClose { unregisterReceiver(receiver) } } ```
You can then collect it as follows from a Service (`LifecycleService` in this case but you can use your own coroutine scope): ``` lifecycleScope.launch { musicVolumeFlow.collect { Log.d("AppLog", "stream volume: $it") } } ```
Notice this example is only interested in `AudioManager.STREAM_MUSIC`. Make sure to target the audio streams relevant to your application.
For those using kotlin flows, you can use the following approach to listen to volume changes for a specific stream: ``` val Context.musicVolumeFlow get() = callbackFlow { val receiver = object : BroadcastReceiver() { override fun onReceive(context: Context, intent: Intent) { when (intent.getIntExtra("android.media.EXTRA_VOLUME_STREAM_TYPE", 0)) { AudioManager.STREAM_MUSIC -> trySend( intent.getIntExtra( "android.media.EXTRA_VOLUME_STREAM_VALUE", 0 ) ) } } }
registerReceiver(receiver, IntentFilter("android.media.VOLUME_CHANGED_ACTION")) awaitClose { unregisterReceiver(receiver) } } ```
You can then collect it as follows from an Activity or Service: ``` lifecycleScope.launch { musicVolumeFlow.collect { Log.d("AppLog", "stream volume: $it") } } ```
Notice this example is only interested in `AudioManager.STREAM_MUSIC`. Make sure to target the audio stream relevant to your application.

        
Present in both answers; Present only in the new answer; Present only in the old answer;