[A clean extension by Marco Eidinger](https://blog.eidinger.info/from-hex-to-color-and-back-in-swiftui) for SwiftUI:
Hex to `Color`:
```swift
import SwiftUI
extension Color {
init?(hex: String) {
var hexSanitized = hex.trimmingCharacters(in: .whitespacesAndNewlines)
hexSanitized = hexSanitized.replacingOccurrences(of: "#", with: "")
var rgb: UInt64 = 0
var r: CGFloat = 0.0
var g: CGFloat = 0.0
var b: CGFloat = 0.0
var a: CGFloat = 1.0
let length = hexSanitized.count
guard Scanner(string: hexSanitized).scanHexInt64(&rgb) else { return nil }
if length == 6 {
r = CGFloat((rgb & 0xFF0000) >> 16) / 255.0
g = CGFloat((rgb & 0x00FF00) >> 8) / 255.0
b = CGFloat(rgb & 0x0000FF) / 255.0
} else if length == 8 {
r = CGFloat((rgb & 0xFF000000) >> 24) / 255.0
g = CGFloat((rgb & 0x00FF0000) >> 16) / 255.0
b = CGFloat((rgb & 0x0000FF00) >> 8) / 255.0
a = CGFloat(rgb & 0x000000FF) / 255.0
} else {
return nil
}
self.init(red: r, green: g, blue: b, opacity: a)
}
}
```
`Color` to hex:
```swift
import SwiftUI
import UIKit
extension Color {
func toHex() -> String? {
let uic = UIColor(self)
guard let components = uic.cgColor.components, components.count >= 3 else {
return nil
}
let r = Float(components[0])
let g = Float(components[1])
let b = Float(components[2])
var a = Float(1.0)
if components.count >= 4 {
a = Float(components[3])
}
if a != Float(1.0) {
return String(format: "%02lX%02lX%02lX%02lX", lroundf(r * 255), lroundf(g * 255), lroundf(b * 255), lroundf(a * 255))
} else {
return String(format: "%02lX%02lX%02lX", lroundf(r * 255), lroundf(g * 255), lroundf(b * 255))
}
}
}
```
I also used the solution for `UIColor` by hackingwithswift.
This is an adapted version for `Color`:
init?(hex: String) {
var hexSanitized = hex.trimmingCharacters(in: .whitespacesAndNewlines)
hexSanitized = hexSanitized.replacingOccurrences(of: "#", with: "")
var rgb: UInt64 = 0
var red: Double = 0.0
var green: Double = 0.0
var blue: Double = 0.0
var opacity: Double = 1.0
let length = hexSanitized.count
guard Scanner(string: hexSanitized).scanHexInt64(&rgb) else { return nil }
if length == 6 {
red = Double((rgb & 0xFF0000) >> 16) / 255.0
green = Double((rgb & 0x00FF00) >> 8) / 255.0
blue = Double(rgb & 0x0000FF) / 255.0
} else if length == 8 {
red = Double((rgb & 0xFF000000) >> 24) / 255.0
green = Double((rgb & 0x00FF0000) >> 16) / 255.0
blue = Double((rgb & 0x0000FF00) >> 8) / 255.0
opacity = Double(rgb & 0x000000FF) / 255.0
} else {
return nil
}
self.init(.sRGB, red: red, green: green, blue: blue, opacity: opacity)
}