Images can be incorporated fairly easily into a JFrame/JPanel using this `ImageComponent`-class (you can handle it just like any other component) :
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.*;
import javax.imageio.*;
class ImageComponent extends Component {
BufferedImage img;
public void paint(Graphics g) {
g.drawImage(img, 0, 0, null);
}
public ImageComponent(String path) {
try {
img = ImageIO.read(new File(path));
} catch (IOException e) {
e.printStackTrace();
}
}
public Dimension getPreferredSize() {
if (img == null) {
return new Dimension(100,100);
} else {
return new Dimension(img.getWidth(), img.getHeight());
}
}
}
Here's how I do it (with a little more info on how to load an image):
import java.awt.Graphics;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.JPanel;
public class ImagePanel extends JPanel{
private BufferedImage image;
public ImagePanel() {
try {
image = ImageIO.read(new File("image name and path"));
} catch (IOException ex) {
// handle exception...
}
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, 0, 0, this); // see javadoc for more info on the parameters
}
}