<!-- begin snippet: js hide: false console: true babel: false -->
                        
                        
                        
                        <!-- language: lang-js -->
                        
                        
                        
                            var config = {
                        
                                type: Phaser.WEBGL,
                        
                                width: 400,
                        
                                height: 288,
                        
                                parent: 'phaser-example',
                        
                                loader: {
                        
                                  baseURL: 'https://raw.githubusercontent.com/nazimboudeffa/assets/master/',
                        
                                  crossOrigin: 'anonymous'
                        
                                },
                        
                                physics: {
                        
                                  default: 'arcade',
                        
                                  arcade: {
                        
                                    gravity: { y: 10 }
                        
                                  }
                        
                                },
                        
                                scene: {
                        
                                    preload: preload,
                        
                                    create: create
                        
                                }
                        
                            };
                        
                        
                        
                            var game = new Phaser.Game(config);
                        
                            var map;
                        
                            var cursors;
                        
                            var player;
                        
                            var groundLayer;
                        
                        
                        
                            function preload ()
                        
                            {
                        
                                this.load.image('tileset', 'maps/super-pixel-platformer-set/tileset.png');
                        
                                this.load.tilemapTiledJSON('map', 'maps/super-pixel-platformer-set/level0.json');
                        
                                this.load.image('alien', 'sprites/phaser-alien.png');
                        
                            }
                        
                        
                        
                            function create ()
                        
                            {
                        
                              map = this.make.tilemap({ key: 'map' });
                        
                              var groundTiles = map.addTilesetImage('tileset');
                        
                        
                        
                              groundLayer = map.createStaticLayer('ground', groundTiles, 0, 0);
                        
                              map.createStaticLayer('jumpThrough', groundTiles, 0, 0);
                        
                              
                        
                              //groundLayer.setCollision(7);
                        
                              groundLayer.setCollisionBetween(7,9);
                        
                              
                        
                              player = this.physics.add.sprite(100, 50, 'alien');
                        
                              player.setCollideWorldBounds(true);
                        
                              
                        
                              this.physics.add.collider(player, groundLayer);
                        
                            }
                        
                        
                        
                        <!-- language: lang-html -->
                        
                        
                        
                            <script src="//cdn.jsdelivr.net/npm/phaser@3.17.0/dist/phaser.min.js"></script>
                        
                        
                        
                        <!-- end snippet -->
                        
                        
                        
                        
                        
                
             
            
                
                    
                        
                        
                        
                        
                        <!-- begin snippet: js hide: false console: true babel: false -->
                        
                        
                        
                        <!-- language: lang-js -->
                        
                        
                        
                            var config = {
                        
                                type: Phaser.WEBGL,
                        
                                width: 400,
                        
                                height: 288,
                        
                                parent: 'phaser-example',
                        
                                loader: {
                        
                                  baseURL: 'https://raw.githubusercontent.com/nazimboudeffa/assets/master/maps/',
                        
                                  crossOrigin: 'anonymous'
                        
                                },
                        
                                scene: {
                        
                                    preload: preload,
                        
                                    create: create
                        
                                }
                        
                            };
                        
                        
                        
                            var game = new Phaser.Game(config);
                        
                            var map;
                        
                            var cursors;
                        
                            var player;
                        
                            var groundLayer;
                        
                        
                        
                            function preload ()
                        
                            {
                        
                                this.load.image('tileset', 'super-pixel-platformer-set/tileset.png');
                        
                                this.load.tilemapTiledJSON('map', 'super-pixel-platformer-set/level0.json');
                        
                            }
                        
                        
                        
                            function create ()
                        
                            {
                        
                              map = this.make.tilemap({ key: 'map' });
                        
                              var groundTiles = map.addTilesetImage('tileset');
                        
                        
                        
                              map.createStaticLayer('ground', groundTiles, 0, 0);
                        
                              //map.createStaticLayer('jumpThrough', groundTiles, 0, 0);
                        
                        
                        
                            }
                        
                        
                        
                        <!-- language: lang-html -->
                        
                        
                        
                            <script src="//cdn.jsdelivr.net/npm/phaser@3.17.0/dist/phaser.min.js"></script>
                        
                        
                        
                        <!-- end snippet -->